![]() While Witchfire is only launching into early access right now and is still incomplete in terms of content and features, what’s here is not only insanely polished but also unique, well thought-out, and absolutely has room to grow.Īs the Preyer, you’ve been dispatched by the Pope of this dark fantasy world to hunt down and destroy Witches, immensely powerful, almost god-like beings who have been at war with humanity for centuries. The Astronauts have done an unbelievable job here. Then I played Witchfire, and by God, the crazy bastards have pulled it off. How could such a small team deliver on what I was seeing? Had to be dressed-up footage. ![]() My enthusiasm wavered just a little then, even after I saw trailers for Witchfire. Then I heard it was by a team of just nine developers, who most recently produced The Vanishing of Ethan Carter, a beautiful but hardly bombastic experience. You can learn a lot more about Witchfire on the FAQ page, and there will also be a gameplay trailer released before the Early Access launch.A little while back I heard Witchfire described as a first-person roguelike with Destiny-level gunplay, screen-shaking magic, and procedural missions. The game will also likely be a single-player title, but there is a small chance that co-op could be added at some point. The post-release updates will stop only when we are all fully satisfied with the results. We’ll be doing everything we can to make it the best game possible. S[taking of which, the developer currently plans to have Witchfire stay in early access for about a year and "maybe a couple of extra months more" but don't expect it to stay in early access for years like other games.Įven after the full game is released, The Astronauts plan to keep adding content to Witchfire, saying: ![]() ![]() The developer also plans to release an Early Access roadmap at some point to show what it will add to the game before it's officially released. Later on in the FAQ page, it's revealed that Witchfire will have two maps for its Early Access launch and it added that just one of the maps is about the size of the entire world of the developer's previous game, The Vanishing of Ethan Carter. So let us just say the goal is to deliver enough content so you are satisfied and feel the game was worth the money even in the Early Access form. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |